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About Me.

Sharmishtha Sen (Sammy) is a Melbourne-based game designer and developer passionate about creating fun, accessible, and player-friendly experiences. She specializes in game development across mobile, indie, AAA, and console projects, focusing on state machines, VFX, combat systems, economy design, game balance, and particle systems.

Sammy is passionate about making games that are designed for easy to understand and enjoyable for all players. She supports women in games and works to create inclusive spaces in the industry. She enjoys working in team environments, where she learns and shares ideas with others.

She has spoken at Melbourne Games Week’s Lightning Talks, sharing insights on game development, and her academic research was featured in the European Conference on Game-Based Learning. Her indie games were showcased at IGDA-M and RMIT DESIGN Expo, highlighting her creative work. Sammy is currently studying for her Master’s degree at RMIT University, continuing to improve her skills and make games that players love.

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