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Academic work

Wearing VR Headset

GestureSync: Bridging Emotions and Motion in Virtual Reality Through Interactive Non-Verbal Communication

XR Development
Human Computer Interaction
Non verbal communication

This project talks about a system design into the Meta Quest 3 VR headset, paired with a motion capture suit, to create an engaging interactive experience. The research explores how users emotionally respond to familiar gestures and how various environments, characters, and design elements influence their experiences. By incorporating nonverbal communication—such as hand gestures and body language—the study aims to enhance the authenticity of virtual interactions. Previous research on nonverbal expressions and gesture-based input lays a strong groundwork for connecting technology with human interaction.

Neurotechnology

User Reputation Calculation for Service-Oriented Environments

Cloud computing
System Architecture
Neural Networks

Cloud-based applications use service-oriented architectures to collaborate across services for discrete application logic. Web services adapt to users' needs, with users depending on tools for internet activities, while service providers rely on user profiles and service usage. A User Reputation model aids providers in tailoring decisions using usage ratings to produce personalized scores. We propose a new method based on tags and popularity estimation to enhance filtration efficiency.

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