
Rational
This research seeks to deepen our understanding of gesture-driven interactions within virtual reality (VR) environments, focusing on the emotional and behavioral impact of different spatial contexts. By integrating motion capture technology, gesture recognition, and immersive environmental design, we aim to explore how users engage with virtual characters and settings. The findings will inform the development of more intuitive VR applications, particularly in education, training, and interpersonal communication.
Research Questions
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Technical Workflow and Gesture Mapping
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How does the integration of the Meta Quest 3 VR headset with Unity’s XR Hands package impact gesture recognition accuracy and responsiveness?
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What role does custom gesture mapping play in eliciting emotional responses within virtual environments?
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Interaction and Environmental Design
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How do motion capture suits and machine learning enhance the realism of gesture-based interactions in VR?
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In what ways do environmental design elements, such as lighting and low-poly aesthetics, affect user engagement and immersion?
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Gesture-Based Interactions and Emotional Responses
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How do different hand gestures (e.g., thumbs-up, fist bumps, high-fives) correlate with emotional states such as happiness, frustration, and empathy?
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What psychological and behavioral effects do gesture-based interactions have on user engagement in VR?
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Spatial Environments and Interaction Dynamics
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How does the design of open spaces versus closed environments influence user engagement and emotional responses in VR interactions?
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What are the differences in user behavior when interacting with a single character versus multiple characters in a virtual space?
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Applications in Education and Training
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How can gesture-based interactions in VR be applied to training scenarios such as scuba diving, space missions, and emergency response simulations?
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In what ways can VR facilitate nonverbal communication and learning, particularly for individuals with autism or those using sign language?
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These questions aim to frame the exploration of gesture-driven VR interactions and their implications for immersive learning and emotional engagement. Let me know if you'd like to refine or expand on any aspect!
